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	<title>SoftwareProjects.org &#187; Introduction</title>
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	<link>http://www.softwareprojects.org</link>
	<description>Projects In A Global, Mobile, Virtual And Multi-Cultural World</description>
	<lastBuildDate>Wed, 26 May 2010 16:12:24 +0000</lastBuildDate>
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		<title>Project Called Life</title>
		<link>http://www.softwareprojects.org/project_management_end18.htm</link>
		<comments>http://www.softwareprojects.org/project_management_end18.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 22:02:41 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_management_end18.htm</guid>
		<description><![CDATA[So, now you know the flow. For the coming days, try to fit all that surrounds you into this flow, view the world through these glasses. As you already might have guessed the concepts behind The Flow are not limited to software projects. The principles on how to invent win-win conditions are discussed in general [...]]]></description>
			<content:encoded><![CDATA[<p> <P>So, now you know the flow. For  the coming days, try to fit all  that surrounds you into this  flow, view the world through  these glasses. As you already  might have guessed the concepts  behind The Flow are not limited  to software projects.</P></p>
<p> <P>The principles on how to  invent win-win conditions are  discussed in general books like  <a href="http://www.amazon.com/gp/product/0140157352?ie=UTF8&#038;tag=softwareproje-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=0140157352">Getting to Yes: Negotiating Agreement Without Giving In</a><img src="http://www.assoc-amazon.com/e/ir?t=softwareproje-20&#038;l=as2&#038;o=1&#038;a=0140157352" width="1" height="1" border="0" alt=" Project Called Life" style="border:none !important; margin:0px !important;" title="Project Called Life" />.  They even mention  its use in hostage  situations.</P></p>
<p> <P>The indirect communication of  stakes can even be viewed in <a href="http://www.amazon.com/gp/product/006016848X?ie=UTF8&#038;tag=softwareproje-20&#038;linkCode=as2&#038;camp=1789&#038;creative=9325&#038;creativeASIN=006016848X">Men Are from Mars, Women Are from Venus: A Practical Guide for Improving Communication and Getting What You Want in Your Relationships</a><img src="http://www.assoc-amazon.com/e/ir?t=softwareproje-20&#038;l=as2&#038;o=1&#038;a=006016848X" width="1" height="1" border="0" alt=" Project Called Life" style="border:none !important; margin:0px !important;" title="Project Called Life" />.  If a  girl states to her boy-friend "I  want you to listen to my problem"  (requirement to the process) the  stake of the girl typically would  be the reduction of her stress by  talking on the subject, the boys'  typical interpretation of her  stake would be "she wants the  problem fixed." To know exactly  how this works, just read the  book.</P></p>
<p> <P>The point I want to make is that you  don't actually have to work currently in a  software project to try The Flow. Try to  view as much of life as possible with your  glasses colored by the concepts  presented. I'm not claiming these concepts  should guide your normal life, it is just  an exercise! This is still just a guide on  software project management.</P></p>
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		<title>Flow Of Stakes In Software Project Management</title>
		<link>http://www.softwareprojects.org/project_management_flow17.htm</link>
		<comments>http://www.softwareprojects.org/project_management_flow17.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:58:21 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_management_flow17.htm</guid>
		<description><![CDATA[Having said all this, where does it leave the software project manager? In order to have a "happy project" a software project manager should respect the flow of the stakes, as illustrated in the diagram below, and must ensure that stakes go "full cycle". Uhhr, well, let's describe this "flow" in a few steps: Links [...]]]></description>
			<content:encoded><![CDATA[<p><P>Having said all this, where does it  leave the software project manager? In  order to have a "happy project" a software  project manager should respect the flow of  the stakes, as illustrated in the diagram  below, and must ensure that stakes go  "full cycle".</P></p>
<p> <P>Uhhr, well, let's describe this "flow"  in a few steps:</P></p>
<blockquote><p><strong>Links of Interest</strong><br />
<a href="http://blog.softwareprojects.org/become-agile-project-manager-217.html">3 Steps Towards Becoming An Agile Project Manager</a></p></blockquote>
<p><UL><br />
 <LI>Stakeholders have stakes</LI></p>
<p> <LI>Stakeholders communicate their  stakes by means of requirements to the  process or the product</LI></p>
<p> <LI>Project management should make  every stakeholder a winner by accepting  and inventing requirements that keep  satisfying the stakes of individual  stakeholders and are not conflicting with  the general process and product</LI></p>
<p> <LI>Project management should give  continuos feedback on the state of the  stakes</LI></p>
<p> <LI>Based upon the feedback, the  requirements might change. In this way, a  new cycle starts.</LI></p>
<p></UL></p>
<p> <P>You must know this flow!</P></p>
<p><CENTER><IMG SRC="http://www.softwareprojects.org/images/flow.GIF" WIDTH=310 HEIGHT=267  ALIGN=bottom></CENTER></p>
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		<title>Stakeholders In The Project</title>
		<link>http://www.softwareprojects.org/project_management_during16.htm</link>
		<comments>http://www.softwareprojects.org/project_management_during16.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:51:47 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_management_during16.htm</guid>
		<description><![CDATA[The first influence of the stakeholders on the project is usually the most influential. And it's at the start of the project. The demands and constraints issued on the process and the products they produce sets the stage for the entire duration of the software project. The primary task of the project managers should be [...]]]></description>
			<content:encoded><![CDATA[<p>The first influence of the stakeholders  on the project is usually the most  influential. And it's at the start of the  project. The demands and constraints  issued on the process and the products  they produce sets the stage for the entire  duration of the software project. The  primary task of the project managers  should be to reassure the stakeholders  that their stakes are taken care of, that  what they said, is heard. For the entire  project the project managers task consists  of giving the feedback to the stakeholders  of the state their requirements are  in.</p>
<p>Feedback could take the following  form:</p>
<ul>
<li>Tests</li>
<li>Test results</li>
<li>Prototypes</li>
<li>Reports</li>
<li>Evaluations</li>
<li>Plans</li>
<li>Benchmarks</li>
</ul>
<p>This part is essential, but easily  forgotten. If the project manager does not  keep giving feedback, the slightest hint  (or rumor) of not sticking to the stakes, may set a stakeholder on the war path against the once so happy project.</p>
<p><strong>Related links</strong></p>
<p><a href="http://blog.softwareprojects.org/deviant-behavior-in-project-management-43.html">Deviant Behavior In Project Management</a></p>
<p><a href="http://blog.softwareprojects.org/why-suits-create-suits-31.html">Why Suits Create Suits</a></p>
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		<title>Knowing The Stakes Of The Project</title>
		<link>http://www.softwareprojects.org/project_management_worth15.htm</link>
		<comments>http://www.softwareprojects.org/project_management_worth15.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:45:45 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_management_worth15.htm</guid>
		<description><![CDATA[Sounds simple, however, getting the requirements is one, finding out their corresponding stakes is another. Why bother anyway, what is it worth? A lot. As mentioned earlier, one can't effectively change the stakes, but one can change the requirements as long as they keep on supporting the stakes. In this way there is room to [...]]]></description>
			<content:encoded><![CDATA[<p>Sounds simple, however, getting the  requirements is one, finding out their  corresponding stakes is another. Why  bother anyway, what is it worth? A lot. As  mentioned earlier, one can't effectively  change the stakes, but one can change the  requirements as long as they keep on  supporting the stakes. In this way there  is room to negotiate a set of requirements  to the project, which do not conflict,  match the stakes and thus making every one  a winner! Right?</p>
<p>Taking it one step back. A stakeholder  formulates a requirement for the software  project. E.g. senior management states  that "the project should be finished  before the end of August." The project  manager has to deal with it. When this  deadline is no problem, he can rest  assure. However, it's a software project,  so the deadline will be a problem. The way  to handle it is to get some information on  the stakes that caused to formulate this  requirement.</p>
<p>Perhaps it's the old "don't  want to loose my face when my projects get  delayed." That being the case, the project  manager can offer alternatives that don't  violate the stake, like keeping the  deadline, but postpone a subsystem.  Changes are that alternative requirements  that keep supporting stakes, are accepted.  Maybe not easily, but a project manager  should do something to earn it's  money.</p>
<p>An example, taken from Brooks:</p>
<blockquote><p>&#8230; the reluctance to           document designs is not due           merely to laziness or time           pressure. Instead it comes from           the designer's reluctance to           commit himself to the defense of           decisions which he knows to be           tentative. 'By documenting a           design, the designer exposes           himself to the criticisms of           everyone, and must be able to           defend everything he writes. If           the organizational structure is           threatening in anyway, nothing is           going to be documented until it's           completely defensible.' (<a href="http://www.amazon.com/gp/product/0201835959?ie=UTF8&amp;tag=softwareproje-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0201835959">The Mythical Man-Month: Essays on Software Engineering, 20th  Anniversary Edition</a><img src="http://www.assoc-amazon.com/e/ir?t=softwareproje-20&amp;l=as2&amp;o=1&amp;a=0201835959" style="border: medium none  ! important; margin: 0px ! important" border="0" height="1" width="1" title="Knowing The Stakes Of The Project" alt=" Knowing The Stakes Of The Project" />)</p></blockquote>
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		<title>Indirect Project Communication</title>
		<link>http://www.softwareprojects.org/project-management-communication-14.htm</link>
		<comments>http://www.softwareprojects.org/project-management-communication-14.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:41:02 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project-management-communication-14.htm</guid>
		<description><![CDATA[The human nature is not always direct. So, it's not always clear what the stakes are. Sometimes stakeholders communicate them directly, most of the time they don't. The level of communication is indirect; stakes are contained in requirements made to the project, process and products. Requirements are always a clearly defined state that is desired. [...]]]></description>
			<content:encoded><![CDATA[<p>The human nature is not always direct.  So, it's not always clear what the stakes  are. Sometimes stakeholders communicate  them directly, most of the time they  don't. The level of communication is  indirect; stakes are contained in  requirements made to the project, process  and products. Requirements are always a  clearly defined state that is desired.  This is in contrast with stakes, which are  generally vague and abstractly formulated  (if formulated at all).</p>
<p>An oversimplified example: a stake of a  programmer is "to be also involved in way  cool new technologies like my  brother-in-law", say Java; the  corresponding requirement could be that  "the system can only be programmed in  Java". The requirement can be stated  surrounded by other technical arguments,  but it's only the stake mentioned that  caused it to appear.</p>
<p>So, the project manager has this  project, surrounded by requirements he has  to take care of. But, remind yourself,  they are not the stakes, they are not the  crown jewels you may not touch. So you can  mess with the requirements? Can you?</p>
<p><b>Related links</b><br />
<a href="http://blog.softwareprojects.org/project-management-communications-bible-88.html">Project Management Communications Bible</a><br />
<a href="http://blog.softwareprojects.org/communication-failures-team-224.html">Communication Failures between Team Members</a></p>
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		<title>Focus On Project Stakeholders</title>
		<link>http://www.softwareprojects.org/project_management_focus13.htm</link>
		<comments>http://www.softwareprojects.org/project_management_focus13.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:35:40 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_management_focus13.htm</guid>
		<description><![CDATA[The entire process of software projects is strongly stakeholder-driven. It's their wishes, fears, dreams, their stakes (hence the name) that determine the course of the projects. A stakeholder can be a project team member, an employee of the user organization, or a senior manager. Virtually, it can be anyone, as long as they have something [...]]]></description>
			<content:encoded><![CDATA[<p><P>The entire process of software projects  is strongly stakeholder-driven. It's their  wishes, fears, dreams, their stakes (hence  the name) that determine the course of the  projects. A stakeholder can be a project  team member, an employee of the user  organization, or a senior manager.  Virtually, it can be anyone, as long as  they have something to do with the  project.</P></p>
<p><P>The stakes are the crown jewels of the  holders. They stick to them, they defend  them, they are married to them. They also  make up the words to formulate their  expectations. The individuals will take  all actions necessary to defend their  stakes, or to get near the realization of  them.</P></p>
<p><P>Stakes can be in two directions: fears  or wishes. With the first there is a stake  to lose, with the second there is  something to gain. Either way, stakes are  sacred things; anyone, including a project  manager, should not try to mess with  them.</P></p>
<p><P>Again, in order to do anything with the  stakes of the holders, the project manager  should be the greatest negotiator he  possibly can be.</P></p>
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		<title>Software Project Management Problem</title>
		<link>http://www.softwareprojects.org/project_management_problem12.htm</link>
		<comments>http://www.softwareprojects.org/project_management_problem12.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:31:05 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_management_problem12.htm</guid>
		<description><![CDATA[For long, the art of the management of a software project is really an art, it's a trick that's difficult to master. The difficulty lies in the central problem the software project manager is faced with; appropriately named 'the software project managers' problem' [1] Everyone effected by the project, direct or indirect, has something to [...]]]></description>
			<content:encoded><![CDATA[<p><P>For long, the art of the management of  a software project is really an art, it's  a trick that's difficult to master. The  difficulty lies in the central problem the  software project manager is faced with;  appropriately named 'the software project  managers' problem' [1]</P></p>
<p> <P>Everyone effected by the  project, direct or indirect, has  something to say, again direct or  indirect, and will do so.  Everyone wants to get the best  from this project for him  personally, or for his (part of  the) organization. It's the job  of the software project manager  to see that everyone gets what he  wants, in one way or another. He  has to "make everyone a winner"  [1]</P></p>
<p> <P>In this respect, the role of the  project manager becomes that of a  negotiator. The customer always wants to  have it all for free, the user wants to  have to greatest functionality, the  programmer doesn't want to document, but  wants to use the coolest compilers. The  software project manager has to make them  all happy.</P></p>
<p>[1] Boehm, Barry W. and Rony Ross. "Theory-W Software Project Management Principles and Examples." IEEE Transactions on Software Engineering. 15.7 (1989): 902-916.</p>
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		<title>ONE &#8211; Project Stakeholders</title>
		<link>http://www.softwareprojects.org/project-management-stakeholders-11.htm</link>
		<comments>http://www.softwareprojects.org/project-management-stakeholders-11.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:10:33 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Chapters]]></category>
		<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project-management-stakeholders-11.htm</guid>
		<description><![CDATA[Staging The Project For Your Audience The thrill of having tickets for the opening night for Andrew Lloyd Webber's new play on Broadway is in no comparison to the performance on amateurs night in our local town hall. Both are plays, both have players who conduct a series of lines to an audience. Prices differ, [...]]]></description>
			<content:encoded><![CDATA[<h2>Staging The Project For Your Audience</h2>
<p>The thrill of having tickets for the  opening night for Andrew Lloyd Webber's  new play on Broadway is in no comparison  to the performance on amateurs night in  our local town hall. Both are plays, both  have players who conduct a series of lines  to an audience. Prices differ, the quality  of the players and props should give a  serious gap in comparison. However, is  there a difference in the appreciation of  the audience? Is the night of those who  went to Broadway more memorable then those  who didn't cross our county line?</p>
<p>Most people would argue, it depends. It  depends on the expectations of the  audience. If they pay a bundle of money  just to see some famous actor, they should  be on Broadway. If it's people having fun  in acting they want to see, amateurs night  is surely the way to go. The staging  should fit the expectations of the  audience, and all is well.</p>
<p>A <strong>project</strong> has some aspects  common to plays (not just tragedies). Some  tricks are performed by members of a  project team (the players) which are  closely observed by people with stakes in  the project, the <strong>stakeholders</strong>. As  long as the players perform as expected by  the audience, everybody is happy. The  principles presented in this section aim  at precisely that.</p>
<p>This guide covers the subject of  software projects. Any project which has a  larger part concerning software in it, can  be categorised as such.</p>
<p>You will be introduced to the central  principle of this course: the "flow of the  stakes"; a software project manager should  know the flow and have it printed in his  brain, it should be his mindset. It is a  way to catch the expectations, to  integrate all expectations of several  people, the stakeholders, and to make sure  the project stakeholders know that their  expectations are taken care of.</p>
<p>The main function of this section is to  make you aware of this principle, to let  you know there is a flow. It is not  intended to provide a full depth analysis  of every aspect of it. I try to do that in  the other sections, but the true depth you  can only view in practice.</p>
<blockquote><p>"A basic principle of Lao-tse's  teaching was that this Way of the Universe  could not be adequately described in  words, and that it would be insulting both  to its unlimited powers and to the  intelligent human mind to attempt to do  so." (<a href="http://www.amazon.com/gp/product/0525244581?ie=UTF8&amp;tag=softwareproje-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0525244581">The Tao of Pooh</a><img src="http://www.assoc-amazon.com/e/ir?t=softwareproje-20&amp;l=as2&amp;o=1&amp;a=0525244581" style="border: medium none  ! important; margin: 0px ! important" border="0" height="1" width="1" title="ONE   Project Stakeholders" alt=" ONE   Project Stakeholders" />)</p></blockquote>
<p>It is perhaps a little much, but it  gives you a certain idea; well, any way,  see the flow as the apotheosis of this  chapter, first we build up some context  around project stakeholders.</p>
<p><strong>Related links</strong></p>
<p><a href="http://blog.softwareprojects.org/why-plan-driven-theories-stink-4.html">Why Plan Driven Theories Stink</a></p>
<p><a href="http://blog.softwareprojects.org/wtf-project-management-theories-3.html">WTF: Project Management Theories?</a></p>
<p><a href="http://blog.softwareprojects.org/cmm-revisited-74.html">CMM Revisited: Oh Yeah, There Is Something Outside The Project</a></p>
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