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	<title>SoftwareProjects.org &#187; Chapters</title>
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	<link>http://www.softwareprojects.org</link>
	<description>Projects In A Global, Mobile, Virtual And Multi-Cultural World</description>
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		<title>SEVEN: The Big Picture</title>
		<link>http://www.softwareprojects.org/project_bigpicture_island71.htm</link>
		<comments>http://www.softwareprojects.org/project_bigpicture_island71.htm#comments</comments>
		<pubDate>Fri, 10 Aug 2007 18:55:59 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Big Picture]]></category>
		<category><![CDATA[Chapters]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_bigpicture_island71.htm</guid>
		<description><![CDATA[Every zoo tries to get a very nice and balanced variety of animals to present to its visitors. Species are grouped together, in a coherent way, and if you follow the tour that's laid out for you, you flow through nature in a natural way. But there is always this small pavilion at the back [...]]]></description>
			<content:encoded><![CDATA[<p>Every zoo tries to get a very nice and balanced variety of animals to present to its visitors. Species are grouped together, in a coherent way, and if you follow the tour that's laid out for you, you flow through nature in a natural way. But there is always this small pavilion at the back of the wall, in the shadows of the trees, where they keep the ugly and weird animals. They must be in the zoo for completeness, but they never fit anywhere in the normal tour. If you insert them anywhere, they interrupt the flow.</p>
<blockquote><p><strong>Links of Interest</strong><br />
<a href="http://blog.softwareprojects.org/project-workforce-219.html">Lessons From The Pond For The Project Workforce</a></p></blockquote>
<p>My last section is the pavilion in the back of the course. It tells two stories that have to be told, but only fit at the end of the text, on their own. They tell the stories of doing the projects within your organisation. Your organisation is not a person, it's a collection of people, but even this non-human institute has stakes and requirements. They are called policies. The first story is about handling policies issued on what software you may make or buy.</p>
<p>The second member of the pavilion is the introduction of a project style of working within your organisation. It's nice if in the end you know as a project manager what to do, but if more people within your organisation are in tune with how software projects should be done, it would increase your effectiveness significantly. However, traditionally this is done from the top down, as a directive from above. And this is the most fundamental mistake you can make.</p>
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		<title>SIX: Project Risk Management</title>
		<link>http://www.softwareprojects.org/project_riskmanagement_unknown61.htm</link>
		<comments>http://www.softwareprojects.org/project_riskmanagement_unknown61.htm#comments</comments>
		<pubDate>Tue, 07 Aug 2007 16:45:41 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Chapters]]></category>
		<category><![CDATA[Risk Management]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_riskmanagement_unknown61.htm</guid>
		<description><![CDATA[Dealing With The Unknown You have come a long way, all the way up to this chapter. I have discussed expectations, estimations and anticipations withing a project. I tried to make it sound as good as possible, but let's face it, it's all vague stuff. You have to think about how someone else thinks, and [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Dealing With The Unknown</strong></p>
<p>You have come a long way, all the way up to this chapter. I have discussed expectations, estimations and anticipations withing a project. I tried to make it sound as good as possible, but let's face it, it's all vague stuff. You have to think about how someone else thinks, and base your complete approach on that assessment. We handled requirements, and stated that it's best to assume that they are wrong and will change anyway. It, it's like flipping a coin or laying cards.</p>
<p>Software project management cannot be performed without a good practice to handle all these unknown parameters. A project manager has to be able to live with uncertainties, and have a good way to structure his approach to handle them. The first is a personal aspect, which you have to do all by yourself. The latter is where "<strong>project risk management</strong>" comes in&#8230;</p>
<blockquote><p>"Project risk management  focuses the project manager's  attention on those portions of  the project most likely to cause  trouble and to compromise  participants' win  conditions." <a href="http://www.amazon.com/gp/offer-listing/0321186125?ie=UTF8&amp;tag=softwareproje-20&amp;linkCode=am2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0321186125">[Boehm,1989  ]</a></p></blockquote>
<p>So, in other words, it's a set of actions which helps the project manager structure his approach on dealing with the unknown or the "things not sure".</p>
<blockquote><p>"&#8230; we define risk as  the possibility of loss. We  obtain an instance of risk by  specifying values for the risk  attributes of probability (the  possibility) and consequence (the  loss). Probability is the  likelihood that the consequence  will occur. Consequence is the  effect of an unsatisfactory  outcome." <a href="http://www.amazon.com/gp/offer-listing/0201255928?ie=UTF8&amp;tag=softwareproje-20&amp;linkCode=am2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0201255928">(Hall,  1998)</a></p></blockquote>
<p>So, the idea is to specify explicitly the items that you are not sure about and define what will happen if what is expected (or assumed) is not true.</p>
<p>If you are not sure about the estimate ending of a certain task, you can define the risk for this situation as follows: delay of the actual end of the activity * very likely to happen. What the consequences and advantages are of this approach, is the subject of this section.</p>
<p><strong>Risk is not a bad thing</strong></p>
<p>The problem with risk management is the negative image of the word "risk". Of course, unless there is a potential for loss, there is no risk. The loss can be either a bad outcome or a lost opportunity. The tendency of most stakeholders is to jump very stressfully at the statement "this is a risk". Therefore most of the time it's not very easy to discuss about risks, because that's always a conversation about problems. It's very important the risk is not perceived as a bad thing, but as a positive attitude to make sure everyone will become a winner in the end.</p>
<p>Remember, risk management helps you being aware of the goals you have to achieve, and what can happen if you don't satisfy the goals. It supports you in making the right choices!</p>
<p>So, risk is not a bad thing! Say it loud! Spread the word!</p>
<p><strong>Related links</strong></p>
<p><a href="http://blog.softwareprojects.org/numbers-are-useless-to-the-novice-7.html">Numbers Are Useless To The Novice</a></p>
<p><a href="http://blog.softwareprojects.org/human-failure-modes-13.html">Human Failure Modes</a></p>
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		<title>FIVE: Project Progress</title>
		<link>http://www.softwareprojects.org/project_progress_move51.htm</link>
		<comments>http://www.softwareprojects.org/project_progress_move51.htm#comments</comments>
		<pubDate>Sat, 04 Aug 2007 17:11:53 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Chapters]]></category>
		<category><![CDATA[Progress]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_progress_move51.htm</guid>
		<description><![CDATA[In October 2000 I went for the first time to the US. Together with my then girlfriend, I flew to Las Vegas for a month's trip into Nevada and California. We married in Las Vegas and afterwards hit the road towards Reno, NV. I had spoken to a lot of people before we took the [...]]]></description>
			<content:encoded><![CDATA[<p>In October 2000 I went for the first  time to the US. Together with my then  girlfriend, I flew to Las Vegas for a  month's trip into Nevada and California.  We married in Las Vegas and afterwards hit  the road towards Reno, NV.</p>
<p>I had spoken to a lot of people before  we took the trip. They told me "you can  drive there for hours and don't see  anyone". Being from Western Europe I  thought "yeah, sure, right". In my area  the best you can do is not seeing anyone  for 10 minutes in the neighborhood of  nuclear waste disposals. So, I hit the  road Jack. Rental car, newly wed wife next  to me, climate control to the max, Rick  James funkin' from the CD-player, driving  through Nevada. You know these postcards  where you just see a road going straight  to the horizon and then disappear, with  nothing but nature next to it? That's what  I got for two days.</p>
<p>When they mean nothing, they really  mean nothing. I had most of the time no  idea how far I was, how much time I needed  for getting gas, coming to a town bigger  then two houses. Just this one road, and  once in a very long while you hit upon a  landmark (e.g. old mine), and I was able  to determine "ok honey, we can go to a  bathroom within 2 or 4 hours." The  advantage of one road is, you cannot go  wrong. No exits, no decisions, no  errors.</p>
<p>Driving from Las Vegas to Reno is easy  compared to driving from my hometown to a  customer I once worked for. It's only 50km  distance, but full of turns and twists,  detours and uncharted roads on newly built  industrial areas. Every 500 meters you  have to make a decision.</p>
<p><strong>Driving Miss Project</strong></p>
<p>Project progress is all about driving  the project on the road towards its final  destination. Where are we and how long do  we still have to go? Attached to the  answers of these questions are the  requirements of the stakeholders towards  the process of the project: Are we still  within budget? Do we make it on time?</p>
<p>The project progress is an indicator  relative to the path from the start to the  estimated end, is an indicator where you  are on this path, it's always a comparison  between two situations, e.g. the start and  the end. Project status on the other hand,  is a description of a certain moment in  time, it's a snapshot of a particular  situation. Status is "we spend $300,-",  progress is "we spend now 40% of our total  budget, and we are on 30% of the total  duration".</p>
<p><strong>Feedback all over again</strong></p>
<p>I hope you first read the previous  chapter on requirements validation. There  the issue was giving feedback on the  product requirements. In this section the  mantra is "giving feedback on process  requirements". And frankly, the experience  is that this particular feedback loop is  the more appreciated one, it's high  profile, if you really succeed in this  one, your career is set. So, it's a good  way of helping your own stakes.</p>
<p>In this chapter I will talk about  schedules and budgets, just simply because  it's the way to communicate the feedback  on the project progress. I will even go  this far in yapping on Gantt, not because  "Gantt is project management", but just  for the fact that it's an accepted way of  communicating; most of the time it's even  because some stakeholders do believe  "Gantt is project management", and it's  always easier to communicate within the  expectation of the other party.</p>
<p>But remember, it's feedback time all over again.</p>
<p><strong>Links of Interest</strong></p>
<p><a href="http://blog.softwareprojects.org/executing-the-plan-8.html">Executing The Plan</a><br />
<a href="http://blog.softwareprojects.org/the-110100-rule-6.html">The 1:10:100 Rule</a><br />
<a href="http://blog.softwareprojects.org/project-management-and-feedback-265.html">Project Management And Feedback</a>  </p>
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		<title>FOUR: Requirements Validation</title>
		<link>http://www.softwareprojects.org/project_requirements_validation_feedback41.htm</link>
		<comments>http://www.softwareprojects.org/project_requirements_validation_feedback41.htm#comments</comments>
		<pubDate>Sat, 28 Jul 2007 13:07:30 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Chapters]]></category>
		<category><![CDATA[Requirements Validation]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_requirements_validation_feedback41.htm</guid>
		<description><![CDATA[How many times did you order in a restaurant this very nice meal, which was described on the menu as delicious, to later find out the cook went completely experimental on it? I read this incredibly great description for a main course involving the better parts of a lamb. When I got it, I noticed [...]]]></description>
			<content:encoded><![CDATA[<p>How many times did you order in a  restaurant this very nice meal, which was  described on the menu as delicious, to  later find out the cook went completely  experimental on it? I read this incredibly  great description for a main course  involving the better parts of a lamb. When  I got it, I noticed it wasn't actually  cooked; I like my meat extremely well  done, nuked to the bone. I remembered, a  menu is not a meal.</p>
<p>How many times did you bring your car  to the garage for a check up, to hear  later on from the mechanic that he took  special care of the noise he heard? You  are going deaf, or this guy is hearing  sounds that are not there, anyway you have  to pay for this extra 'service'.</p>
<p>How many times are kids getting a dog  because "I wanna doggie" is yelled by some  10 year old, so that the kid can later  realize he didn't want the doggie itself,  but the soft feeling of fur? You may think  you want it, to find out later you had no  idea what you were actually wishing for.  Having the kid itself falls into this  category.</p>
<p>How many times must a man&#8230;</p>
<p><strong>Meanwhile, back in the jungle&#8230;</strong></p>
<p>In the jungle of software project  management the fierce full application  developer is searching for requirements.  After a good hunt he is dragging a bag  full of statements back to his cave. There  he grunts for weeks, he picks every  requirement up, looks at it, smells it and  takes it apart. After months, the creature  sets foot for the first time outside his  cave. The daylight is hitting hard on him.  With him he drags a large ball made out of  pieces of requirements. The pastry is the  results of his craftsmanship. He shows it  to the rest of the tribe. Holding it up,  shining in the sun. The tribe leader looks  at it, smells at it, sets fire to it.  Anthropologists are still trying to figure  out, if the leader communicated his  disapproval or that he provided warmth to  the tribe.</p>
<p><strong>Expectations</strong></p>
<p>The central issue here is  "expectations". You imagine a certain  situation in the nearby future. You close  your eyes and you can actually experience  it. You open them again, and try to  describe what you saw to some one else. He  will hear the same words, the same  sentences and you might even share the  same enthusiasm for it. But if you both  think about "a nice woman" or "a nice  man", you both having the same warm  feeling doesn't guarantee you that the  color of the hair of the imaginary friend  is identical. It probably isn't.  Communication is always influenced by  interpretation of a person. Requirements  in a software project are not different in  this respect. An "easy to use interface"  can be interpreted in hundreds of  ways.</p>
<p>So, there is nothing you can do? Wrong.  You can do a lot, but it will take some  effort. You can provide feedback by using  a mechanism, which is not affected by  interpretation, or at least less affected.  Exchanging pictures of your idea about "a  nice (wo)man" can solve the hair color  issue. There are several available you can  use on the product requirements of a  software project. And that's what this  section is all about.</p>
<p><strong>Good idea, bad idea</strong></p>
<p>It's not only the talking with people  that can cause problems. It's also your  own imagination that plays tricks on you.  What may seem nice in your head, me be in  reality a disaster. Even if the other  person understood you correctly. Feedback  is also here the magic word. It can help  indicate that you, or any one else, was  wrong with his idea of the future at a  relatively early time in the project.</p>
<p>Requirements validation is all about  feedback. Is the interpretation of the  requirements to the real life situation  correct, and, are the requirements still  valid? It's now "feedback time"!</p>
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		<title>THREE: Software Requirements Determination</title>
		<link>http://www.softwareprojects.org/project_requirements_determination_mist31.htm</link>
		<comments>http://www.softwareprojects.org/project_requirements_determination_mist31.htm#comments</comments>
		<pubDate>Mon, 23 Jul 2007 19:15:21 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Chapters]]></category>
		<category><![CDATA[Requirements Determination]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_requirements_determination_mist31.htm</guid>
		<description><![CDATA[Stakeholders In The Mist I have this friend who has a friend, who had a discussion with his girlfriend the other day. She accused him of not being romantic enough and that he never organized something nice for the both of them. So he replied a spineless "OK" and took her to this VERY expensive [...]]]></description>
			<content:encoded><![CDATA[<h2>Stakeholders In The Mist</h2>
<p>I have this friend who has a friend,  who had a discussion with his girlfriend  the other day. She accused him of not  being romantic enough and that he never  organized something nice for the both of  them. So he replied a spineless "OK" and  took her to this VERY expensive  restaurant, with smooth music, wine and  sophistication. She refused to go in,  "cause it was too expensive and they could  not afford it". He was like going  "WHAT?!!"</p>
<p>Stop and think for a moment all the  times that you thought you understood what  someone was saying, and you later found  out you were utterly wrong. Wilson, the  neighbor of Tim Allen in Home Improvement  would say: "The limitation concerns human  bias in the selection and use of data.  These biases arise because humans use less  than optimal heuristics when retrieving  and processing information." Basically, we  are too narrow minded and not open  enough.</p>
<p>At this point in a project we have to  determine what the requirements are for  the end result. We have to get it out of  the heads of the stakeholders and on a  piece of paper. For this, a lot of  communication is needed between very  different people. As a kid I played this  little game at school we called 'telephone  line'. Twenty kids were hurdled up into a  circle. One started by whispering a  sentence in the ear of his neighbor, so  the other kids couldn't hear what was  said. The neighbor would say the same  sentence to his neighbor, and so on,  until the sentence was 'round circle'. The  fun of the game was comparing what the  last one had heard with what was  originally said. Mostly, they didn't even  come close. Kids and stakeholders are  almost the same. The sentence of the first  stakeholders is often different from the  software the last user will see.</p>
<p>The most widely used and efficient way  of getting the requirements is by asking.  By talking to key stakeholders, like  future users of the system, the needed  information will emerge. It might seem  obvious that this should be as accurate as  possible, however it is crucial to do it  correctly at this stage. Although  information systems are expensive to  develop, changes made once a system has  been completed are <a href="http://blog.softwareprojects.org/the-110100-rule-6.html">50 to 100 times more  expensive</a> than making the same changes  during the requirements determination  activities.</p>
<p>And that's a hell of a job. We already  mentioned the difficulties in  understanding each other. But there is  another catch also, you have to anticipate  the ways the tasks will change when they  are running under the new system. Watts  Humphrey would even go this  far in stating that&#8230;</p>
<blockquote><p>&#8230;requirements by their very           nature cannot be firm because we           cannot anticipate the ways the           tasks will change when they are           automated. &#8230; Unless the job has           previously been done and only           modest changes are needed, it is           best to assume that the           requirements are wrong. (<a href="http://www.amazon.com/gp/product/0201180952?ie=UTF8&amp;tag=softwareproje-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0201180952">Managing the Software Process</a><img src="http://www.assoc-amazon.com/e/ir?t=softwareproje-20&amp;l=as2&amp;o=1&amp;a=0201180952" style="border: medium none  ! important; margin: 0px ! important" border="0" height="1" width="1" title="THREE: Software Requirements Determination" alt=" THREE: Software Requirements Determination" />)</p></blockquote>
<p>In this section the determination will  be done by means of a workshop with the  key stakeholders. A workshop is a kind of  a discussion between key holders, with a  conductor who manages the process. It is  dynamic. It should be fun. White boards are  used. Big screens and flashy  presentations. People should walk around.  And, of course, this show should produce a  real end product; a set of  requirements.</p>
<p>It can be one workshop or multiple,  depending of the scope of the project.  This chapter will handle preparing and  conducting a workshop, and what to do with  its results.</p>
<p>One thing should be stated at this  point: the workshop mentioned in this  chapter aims to handle requirements made  to the end result of the project (the  product). Requirements made to the way the  project is conducted (the process) can be  handled by the same concept as described  in the section.</p>
<p>The activities in this section are not  necessarily pure project management tasks.  Of course the planning part is, but  conducting the workshops isn't. However,  because of its importance and the impact  of requirements on the complete process of  the project (remember, they're still a  reflection of the stakes of the  stakeholders), the software project  manager should at least be aware of it's  pitfalls. If the project is large (read  "small") enough, it is recommended that  the project manager also conducts the  workshop, or is present in its  discussions.</p>
<p><strong>Related links</strong></p>
<p><a href="http://blog.softwareprojects.org/specifications-and-productivity-and-defect-rate-5.html">Specifications and Productivity and Defect Rate</a></p>
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		<title>TWO &#8211; Project Intake</title>
		<link>http://www.softwareprojects.org/project_intake_intro21.htm</link>
		<comments>http://www.softwareprojects.org/project_intake_intro21.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 22:11:21 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Chapters]]></category>
		<category><![CDATA[Intake]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project_intake_intro21.htm</guid>
		<description><![CDATA[Movies are great. Women get pregnant and 5 minutes later their kid goes to college. One moment the family has the need for a vacation, the next shot they're floating on the canals of Amsterdam. And that's all just swell. Not many people want to view the hours of discussions around the kitchen table on [...]]]></description>
			<content:encoded><![CDATA[<p>Movies are great. Women get pregnant and 5 minutes later their kid goes to college. One moment the family has the need for a vacation, the next shot they're floating on the canals of Amsterdam. And that's all just swell. Not many people want to view the hours of discussions around the kitchen table on deciding what country to go to. Not many people want to see every moment of a woman in labor, and watching the growing pains of a teenage kid, for hours and hours. Living a movie is great, you can skip the boring parts.</p>
<p>Being in the highest ranks of management is great. One moment you're in a wooden cabin in the mountains together with your fellow priests reflecting the need for the strategic development of a new product line. The next moment you're reviewing the results after taxes the new product line brings in. Life is good being at the top.</p>
<p>Meanwhile back in the jungle of middle management, lesser gods are struggling to pick up a vague comment made up in a wooden cabin up in the mountains, make something of it, and turn it into reality. Being a software project manager you meet strange objects thrown toward you from above. It could be no more then a little statement, or it can be a complete part of an organization coping with the remains of old mission impossible. The thing they have in common though is their label: project.</p>
<p>If you're a permanent member of the organization, you're just new, or you're from a third party supplier, the moment a software project manager comes into the picture, there is already something labeled as project. The 'chicken-or-egg-first'-dilemma does not apply to project management; first is the project, secondly the project manager. Sadly. The first task of the software project manager is to reengineer the situation that led to the project. The stakes of the people who initiated the activities now labeled as project should be clear. The requirements resulting from that should be known. These are the tasks during the intake of the project.</p>
<p>All may not be crystal clear. Time schedules may already be stated, without any one knowing what should be done in the first place. Goals can be formulated with such an ambiguity that anything produced satisfies the goal. The sad part of it is that stakeholders have already formulated their requirements. They may not have communicated them, but in their minds expectations are already in a particular direction. You should sort it out. It's a dirty job, but someone's got to do it.</p>
<p>At the end of the intake the project manager has aligned the project in such a way that he/she is willing to take the commitment for it, or he/she found out it is impossible and gives the job back (Yes, you have that choice!).</p>
<p><strong>Related links</strong></p>
<p><a href="http://blog.softwareprojects.org/how-do-you-describe-a-project-problem-12.html">How Do You Describe A Project Problem?</a></p>
<p><a href="http://blog.softwareprojects.org/towards-speedy-assessments-of-project-problems-11.html">Towards Speedy Assessments Of Project Problems</a></p>
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		<title>ONE &#8211; Project Stakeholders</title>
		<link>http://www.softwareprojects.org/project-management-stakeholders-11.htm</link>
		<comments>http://www.softwareprojects.org/project-management-stakeholders-11.htm#comments</comments>
		<pubDate>Sun, 22 Jul 2007 21:10:33 +0000</pubDate>
		<dc:creator>Bas</dc:creator>
				<category><![CDATA[Chapters]]></category>
		<category><![CDATA[Introduction]]></category>

		<guid isPermaLink="false">http://www.softwareprojects.org/project-management-stakeholders-11.htm</guid>
		<description><![CDATA[Staging The Project For Your Audience The thrill of having tickets for the opening night for Andrew Lloyd Webber's new play on Broadway is in no comparison to the performance on amateurs night in our local town hall. Both are plays, both have players who conduct a series of lines to an audience. Prices differ, [...]]]></description>
			<content:encoded><![CDATA[<h2>Staging The Project For Your Audience</h2>
<p>The thrill of having tickets for the  opening night for Andrew Lloyd Webber's  new play on Broadway is in no comparison  to the performance on amateurs night in  our local town hall. Both are plays, both  have players who conduct a series of lines  to an audience. Prices differ, the quality  of the players and props should give a  serious gap in comparison. However, is  there a difference in the appreciation of  the audience? Is the night of those who  went to Broadway more memorable then those  who didn't cross our county line?</p>
<p>Most people would argue, it depends. It  depends on the expectations of the  audience. If they pay a bundle of money  just to see some famous actor, they should  be on Broadway. If it's people having fun  in acting they want to see, amateurs night  is surely the way to go. The staging  should fit the expectations of the  audience, and all is well.</p>
<p>A <strong>project</strong> has some aspects  common to plays (not just tragedies). Some  tricks are performed by members of a  project team (the players) which are  closely observed by people with stakes in  the project, the <strong>stakeholders</strong>. As  long as the players perform as expected by  the audience, everybody is happy. The  principles presented in this section aim  at precisely that.</p>
<p>This guide covers the subject of  software projects. Any project which has a  larger part concerning software in it, can  be categorised as such.</p>
<p>You will be introduced to the central  principle of this course: the "flow of the  stakes"; a software project manager should  know the flow and have it printed in his  brain, it should be his mindset. It is a  way to catch the expectations, to  integrate all expectations of several  people, the stakeholders, and to make sure  the project stakeholders know that their  expectations are taken care of.</p>
<p>The main function of this section is to  make you aware of this principle, to let  you know there is a flow. It is not  intended to provide a full depth analysis  of every aspect of it. I try to do that in  the other sections, but the true depth you  can only view in practice.</p>
<blockquote><p>"A basic principle of Lao-tse's  teaching was that this Way of the Universe  could not be adequately described in  words, and that it would be insulting both  to its unlimited powers and to the  intelligent human mind to attempt to do  so." (<a href="http://www.amazon.com/gp/product/0525244581?ie=UTF8&amp;tag=softwareproje-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=0525244581">The Tao of Pooh</a><img src="http://www.assoc-amazon.com/e/ir?t=softwareproje-20&amp;l=as2&amp;o=1&amp;a=0525244581" style="border: medium none  ! important; margin: 0px ! important" border="0" height="1" width="1" title="ONE   Project Stakeholders" alt=" ONE   Project Stakeholders" />)</p></blockquote>
<p>It is perhaps a little much, but it  gives you a certain idea; well, any way,  see the flow as the apotheosis of this  chapter, first we build up some context  around project stakeholders.</p>
<p><strong>Related links</strong></p>
<p><a href="http://blog.softwareprojects.org/why-plan-driven-theories-stink-4.html">Why Plan Driven Theories Stink</a></p>
<p><a href="http://blog.softwareprojects.org/wtf-project-management-theories-3.html">WTF: Project Management Theories?</a></p>
<p><a href="http://blog.softwareprojects.org/cmm-revisited-74.html">CMM Revisited: Oh Yeah, There Is Something Outside The Project</a></p>
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