Project Management: The Game
bas says : [font=Times New Roman>[size=3>If we want to develop a better method for project management (which I do ;-)) it is important to have the right view of the matter (model). I sympathizes with Agile Project Management (see this thread:
[font=Times New Roman>[size=3>[/size>[/font> ) that viewing the area at hand as a complex adaptive system is the right way to go.[/size>[/font>
[font=Times New Roman>[size=3>But than, before stating obvious principles for project management, I want to look a little deeper in the subject, by visualizing this type of system… The best thing that comes to my mind is the game: The SIMS. [/size>[/font>
[font=Times New Roman>[size=3>This game emulates indivduals that behave depending on interactions with other actors in the system. Perhaps some insight in how such a behavioral game engine is constructed does help us to crack to code to a proper model.[/size>[/font>
[font=Times New Roman>[size=3>The explanation below is a simplifcation of such engines…[/size>[/font>
[font=Times New Roman>[size=3>Consider actor (actress) Simone in the game. She has as other objects attributes. [/size>[/font>
[font=Times New Roman>[size=3>E.g.[/size>[/font>
[list>
[*>[font=Times New Roman>[size=3>Gender (M/F)[/size>[/font>
[*>[font=Times New Roman>[size=3>Age (number)[/size>[/font>
[*>[font=Times New Roman>[size=3>Lust (number)[/size>[/font>
[*>[font=Times New Roman>[size=3>Angry (number)[/size>[/font>
[*>[font=Times New Roman>[size=3>State[/size>[/font>
[/list>
[font=Times New Roman>[size=3>Simone can be viewed as a finite state machine. States can be e.g. sleeping, drinking, showering, etc.[/size>[/font>
[font=Times New Roman>[size=3>For all actors in the game there is a goal list. E.g. the goal “kiss someone”. The goals includes information on who it applies to.[/size>[/font>
[font=Times New Roman>[size=3>Goal::Kiss someone[/size>[/font>
[font=Times New Roman>[size=3>State=all[/size>[/font>
[font=Times New Roman>[size=3>Threshold=lust>90[/size>[/font>
[font=Times New Roman>[size=3>In this case all actors that have a lust bigger then 90 apply for the job ;-)[/size>[/font>
[font=Times New Roman>[size=3>Second, the target (with whom to interact) is specified:[/size>[/font>
[font=Times New Roman>[size=3>Target: gender=M; lust>90[/size>[/font>
[font=Times New Roman>[size=3>So all males with a lust larger then 90 can be a target.[/size>[/font>
[font=Times New Roman>[size=3>Finally the goals states a couple of actions that Simone has to perform on the target… (walk towards, say hi, etc).[/size>[/font>
[font=Times New Roman>[size=3>Notice that the goals (rules) apply locally for all elements… a true complex system.[/size>[/font>
[font=Times New Roman>[size=3>Raise the comments everyone

